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Dungeon Crawler Game

A text-based Roguelike dungeon crawler game using object-oriented methods and the application of appropriate design patterns. A game designed, implemented, tested, and debuged. Classes documented using Doxygen comments and tracked using version control.

Asset Manager application

A Asset Manager application which support the creation, management, and deletion of assets and asset related information. Logged on users will be able to view and modify the details of assets. In addition, users will be able to search for assets using some of their common attributes. Database application designed, implemented, tested, and debuged using object-oriented methods and the application of serveral Design Patterns. Application developed in a team environment. Collaborative tools used: Trello, Gitlab.